Everything You Can Do in Leonida: GTA 6's Confirmed Activities and Minigames
Hunting, fishing, diving, gang hideout raids, fencing stolen goods, 700+ interiors and a subway you can actually drive. A full inventory of what Rockstar has confirmed you will be able to do outside the story.
Beyond the story missions
GTA games live or die on what there is to do when you are not doing a mission. With the pre-order info drop now digested, we have the clearest picture yet of GTA 6's activity list.
Below is a full inventory, split by how solid the confirmation is.
Confirmed by Rockstar
These have appeared in official Rockstar screenshots, site copy or trailers.
Confirmed by trailer or site imagery
Slightly softer, but visible in official material:
Reported minigames
Widely reported across the community and consistent with what has been shown, but not individually confirmed by Rockstar:
Every one of these has precedent in GTA V or RDR2, so none would be surprising. They are still not officially announced.
The interiors question
The figure being quoted everywhere is 700+ enterable buildings — nightclubs, motels, restaurants, pawn shops, fully explorable malls, skyscrapers, fast food outlets, gun stores and metro stations.
Important caveat: this number is not from Rockstar. It originates from community analysis and leak-derived counts. The *direction* is almost certainly right — the density on show in both trailers is far beyond GTA V — but treat the specific number as unverified.
Dialogue and interaction systems
One of the more interesting structural reveals: a contextual dialogue system with prompts reported as Greet, Threaten and Rob. If accurate, that gives NPC encounters three distinct branches rather than GTA V's binary of ignore-or-shoot.
Also reported:
What is confirmed to be absent at launch
Worth stating plainly, because it shapes expectations:
The honest summary
The activity list looks like RDR2's systemic density applied to a modern setting, plus GTA V's customization economy, plus at least one genuinely new idea in the car restoration loop.
What we still have no read on is pacing — how these systems are gated, how much is available early, and whether the world rewards free roam the way RDR2 did. Screenshots cannot answer that. Trailer 3, or more likely a gameplay deep-dive, will.