Gameplay

Everything You Can Do in Leonida: GTA 6's Confirmed Activities and Minigames

Hunting, fishing, diving, gang hideout raids, fencing stolen goods, 700+ interiors and a subway you can actually drive. A full inventory of what Rockstar has confirmed you will be able to do outside the story.

Beyond the story missions

GTA games live or die on what there is to do when you are not doing a mission. With the pre-order info drop now digested, we have the clearest picture yet of GTA 6's activity list.

Below is a full inventory, split by how solid the confirmation is.

Confirmed by Rockstar

These have appeared in official Rockstar screenshots, site copy or trailers.

  • Wyman's Classic Car Collection — track down and restore abandoned project cars (full breakdown)
  • Gang hideout raids — assault hideouts for contraband
  • Fencing stolen goods — convert stolen valuables into cash
  • Vehicle customization — performance tuning plus visual mods, including interiors, rims and donk builds
  • Character customization — hair, beards, makeup, nails, tattoos, outfits
  • Property and garages — vehicle storage, weapon lockers, stash boxes
  • Hunting — confirmed as an in-game activity, carried over conceptually from Red Dead Redemption 2
  • Diving — underwater exploration, shown in official site imagery
  • Confirmed by trailer or site imagery

    Slightly softer, but visible in official material:

  • Fishing — returning from RDR2
  • The Vice City Metro — riding it, and reportedly operating it as a train driver
  • Street racing — visible across both trailers
  • Boating and jet skis — heavily featured in the Keys footage
  • Reported minigames

    Widely reported across the community and consistent with what has been shown, but not individually confirmed by Rockstar:

  • Pool
  • Boxing
  • Basketball
  • Tennis
  • Mini golf
  • Gym workouts
  • Every one of these has precedent in GTA V or RDR2, so none would be surprising. They are still not officially announced.

    The interiors question

    The figure being quoted everywhere is 700+ enterable buildings — nightclubs, motels, restaurants, pawn shops, fully explorable malls, skyscrapers, fast food outlets, gun stores and metro stations.

    Important caveat: this number is not from Rockstar. It originates from community analysis and leak-derived counts. The *direction* is almost certainly right — the density on show in both trailers is far beyond GTA V — but treat the specific number as unverified.

    Dialogue and interaction systems

    One of the more interesting structural reveals: a contextual dialogue system with prompts reported as Greet, Threaten and Rob. If accurate, that gives NPC encounters three distinct branches rather than GTA V's binary of ignore-or-shoot.

    Also reported:

  • Crouch-based stealth
  • Zip ties and hostage mechanics
  • Expanded drive-bys — shooting from car windows, truck beds, and while swimming
  • First and third-person driving views
  • A character switch wheel with three modes, and the option to control both protagonists in some scenarios
  • What is confirmed to be absent at launch

    Worth stating plainly, because it shapes expectations:

  • No online mode at launch. GTA 6 ships as a single-player game. A separate, standalone online component is planned to follow.
  • No PC version at launch (details here)
  • No physical disc — the retail box contains a download code
  • The honest summary

    The activity list looks like RDR2's systemic density applied to a modern setting, plus GTA V's customization economy, plus at least one genuinely new idea in the car restoration loop.

    What we still have no read on is pacing — how these systems are gated, how much is available early, and whether the world rewards free roam the way RDR2 did. Screenshots cannot answer that. Trailer 3, or more likely a gameplay deep-dive, will.