GTA VI Confirmed Equipment List: Body Armor, Zip Ties, Trauma Kits & More
Rockstar's redesigned weapon wheel in GTA VI doesn't just hold guns — it includes a full equipment loadout: body armor, binoculars, flashlights, zip ties for restraining NPCs, trauma kits, food/drink, and duffel bags for carrying loot.
The GTA VI weapon wheel isn't just a weapon wheel anymore. Confirmed details across multiple Rockstar materials and credible leaks paint a picture of a far more immersive sim-leaning loadout system — one where carrying a gun is just one option among many tools you'll need to survive Vice City.
The Confirmed Equipment List
Based on confirmed gameplay footage, the GameLuster feature breakdown, and Trailer 2 detail analysis, here's what's officially in the loadout system:
Survival
Tactical
Combat
Why This Is a Big Deal
Look at this list and you'll notice something: Rockstar is converging GTA's combat with Red Dead Redemption 2's design. The trauma kits, food/drink, prone crawling, body looting — those are RDR2 mechanics, ported and refined for a modern setting.
The zip ties + human shields combination is new territory for the franchise though. Together they hint at:
The Weapon Wheel Itself
The wheel has been redesigned to handle this expanded inventory. Reported behaviour:
What Else Is Confirmed Around This
The same wave of confirmations covers world-side activities:
Reading the Tea Leaves
Each of these confirmations individually is small. Together, they describe a game with dramatically more verbs than GTA V. You can rob a bank, but you can also kayak afterward. You can shoot a guard, or zip-tie him and use him as a shield. You can sprint to your getaway car, or prone-crawl through a marsh.
This is the definition of a "dense" open world — and it explains why GTA VI has taken so long. Every feature on this list represents months of design and QA work.
*Sources: GameLuster, GTABase Features Guide, GamesRadar GTA VI Guide*