Gameplay

Take-Two CEO: Using AI to Make a Game Like GTA VI Is 'Laughable'

Strauss Zelnick dismisses AI game development and confirms GTA VI will contain zero generative AI content.

The Statement

Take-Two Interactive CEO Strauss Zelnick made headlines with a blunt dismissal of AI-generated game development during a recent interview. When asked whether AI could create a game on the scale of Grand Theft Auto VI, his response was direct:

"The idea that AI could make a game like GTA VI is laughable."

No Generative AI in GTA VI

Zelnick went further, confirming that GTA VI will contain zero generative AI content. This means:

  • No AI-generated dialogue or voice acting
  • No procedurally generated story content
  • No AI art or assets
  • Every piece of content is hand-crafted by Rockstar's teams
  • Why This Matters

    In an industry increasingly experimenting with AI shortcuts, Rockstar is going the opposite direction. This aligns with the studio's philosophy of meticulous craftsmanship that has defined every game they've made:

  • GTA V took 5+ years and 1,000+ developers
  • Red Dead Redemption 2 had 8 years of development and 2,000+ credits
  • GTA VI has been in development since at least 2019
  • The Industry Context

    Zelnick's comments come at a time when several studios have faced backlash for using AI-generated content. His stance positions Take-Two and Rockstar as champions of human-made entertainment — a selling point that resonates with gamers who value authenticity.

    The Bigger Message

    Behind the headline is a deeper point: games like GTA VI represent the pinnacle of collaborative human creativity — thousands of artists, programmers, writers, and designers working together to build something no AI can replicate. At least not yet.